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Damn that was awesome! As someone who's always been disturbed while also intrigued by museums/aquariums/zoos/EPCOT, this is my type of shit, GOOD shit. If you're still working on it, I do hope you'll signpost things a bit better in the future though, I didn't figure out I could move my hands to the edge of the screen to look around in some first person views until about an hour in, and that especially made the end of the Bertha chase frustrating, dying and having to restart from the slow bugged out logo opening. Another great addition would be if you could carry bottles of water with you. I didn't touch a single one in the demo because I wasn't sure if my guy would drink them instantly like with the ibuprofen or take them with him in his inventory, so if carrying bottle is already a thing, a better text description would go a long way. Overall though, I'm very interested to see where this goes, given that you're still working on it.

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Hey there, thanks for playing! This feedback is wonderful, were always happy to hear what folks honestly think. We're still hard at work, and are more than happy to make the game more accessible. The demo boss fight most definitely needs more cues on what to do, so we'll be sure to address that in the full release. We'll most certainly consider having bottles be collectable, as well as Ibuprofen. Again, thank you so much for the feedback. Its very helpful for our small team! We hope youll be able to play the full game soon.