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Hi this is Kazuki (the guy from the Harold Game Jam) The setting is quite interesting, where it takes place in the sky and people mine rocks with their bare hands.

I like the unique concept of preserving your resources (what your hands can handle) it make you think strategically about what rocks to break. However, I somewhat got softlocked out of the story progress on the third chapter because I can't get my hands high enough to break Onyx and I can't get enough to get more Balm for my hands. Am I doing something wrong?

As a point of criticism, you could add another herb guy on the third chapter's side so it doesn't feel like you are gathering them for nothing. You could inflate the price a bit more like, 15 herbs this time. However he gives you a balm that heals a little more than 25. Other than the softlock, that is the only criticism I have for this game. 

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Good to hear from you again Kazuki! Thank you for playing, and for the feedback. I'm very happy to learn you are enjoying the concept!

Some quick help:

There is a hidden path in Act 3 that takes you under the northern mountains (so east of the ruins, and far north of Sowthin) that leads to a hermit herbalist. The entrance is right by a Skystone.


This must either be found by accident, or if you visit Droppre (Act 1 herbalist) while playing as Wrix, he gives you a hint; most often it is missed, so I'm working on more tips for the player. 

Good luck!

p.s. I've just started playing Heart's Fallacy this week, and will let you know how it goes!

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I just beat the game, I enjoyed the game overall. However, the endgame quest somewhat put the pacing of the final confrontation to a grinding halt. I would maybe would do have of the amount of Skystone or save the rest for a bonus room where talk about your experience with the game. 

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Awesome, thanks for playing through to the end!

Am I understanding correctly that your advice would be to require fewer stones to enter the final encounter area, and add an additional bonus area that can be accessed if the player finds all 15? 

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Yes, so it doesn't ruin the pacing of the final section of the game. Also for the bonus area can reward people who find all the skystones. Think about it like gathering heart pieces in Legend of Zelda. It is advised you get more hearts so you could survive but isn't required.

Just a quick update on this, the new 2.0 version requires 5 fewer Skystones, to speed things up. Thank you again for your helpful insight!

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That's good and your welcome. What happens when you collect them all, just wondering? 

For now, they have been pulled while I consider how to best add a completionist bonus . I really like your idea, so in a future release I plan to bring them back in. Speeding things up took top priority for 2.0. I played a full, regular speed playthrough after your comments and realized you were quite right, the final quest needed speeding up.