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this is really pretty great, though i do wish i could move/aim a little more nimbly to deal with the enemies in closer range. the platform jumping bits are also very difficult to judge due to the low resolution. i like that the game is true to the 64x64 strict grid, but you can rotate in the engine at a finer scale (visible in the changes to the lighting and coloring of different pixels in the grid) - this is pretty neat. otherwise, i'm not sure how i feel about games made in 3D then forced to such a low resolution. it is very cool to see for the purpose of the jam, and i love imagining an alternate reality where we had handhelds with enough processing power to run this for some reason paired with such a poor display. but it may not really add anything in terms of quality of gameplay or aesthetic now - the art assets get messy very quickly when scaled to any distance (maybe this could be used to good effect, but here it seems arbitrary). that said, very nice work and thanks for sharing!