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Hey there! registered here just to give my fedback!

This seems very promising, I can see fans of Yandere Simulator being very interested in this game, let's hope you get exposure from some big youtubers! Aside from other known issues others pointed out by others I don't think I have much else to say:

1-One thing I noticed in 1.4 is that Saiko-chan gets glitchy again when trying to reach the player trough things like library bookshelves and tables with chairs instead of simply stopping and watching him like in 1.3.

2-I don't know if the assets are self-made or bought from somewhere else, but the blackboard model has some z-fighting, might want to check that out.

3-There were two times the Q-E prompts did not display when Saiko-chan atacked me (I still managed to get away though), sadly I couldn't replicate the bug again.

3-One personal suggestion may be perhaps making the door interaction hitbox a bit larger, at least so it's easier to close open doors from the inner side, and there's less of a chance of getting stuck between the door and a wall when opening from the outside.

4-Some optional behaviour suggestions:
   -in cases like in '1-' where the player puts a desk with chairs or bookshelf between him and Saiko-chan, she could taunt him (eg. something like 'come here dear' or 'you think this stops me?') before climbing across the bookshelf/desk, perhaps even pushing the player from the momentum.
   -perhaps one way to discourage brute-forcing the last number in the keypad could be that hearing the beeps alerts Saiko-chan, and makes her make a beeline for the exit (maybe even saying something like 'Are you trying to get away?', or 'you will not escape' or something like that)
   -if the player, while being chased by Saiko-chan, manages to close a door in her face, and instead of running watches her closely from the other side (as if a youtuber started taunting her after closing the door in her face) she could lay a hand in the glass and say 'let me in, darling' or something, while tapping the glass with a nail. Maybe after doing that for a bit she could force the door open, throwing the player to the floor if he is close enough.

I see a lot of promise in this game! I hope you get a lot of inspiration to complete this and not burn out!

(+1)

Thanks for the detailed feedback! I will answer on each point one by one.

1 : Yes in 1.4 i forgot place navmesh settings in library section but its already fixed and will be in 1.5.

2 : Yes i am aware of the blackboard issue and will try to fix it in the next verion.

3 : The bigger changes in 1.5 is the interaction with the doors all the doors are fixed and will open to the other side meaning they can now open both ways depending on which direction you are facing so any problems related with doors slamming you or getting stuck is fixed.

4 : My designer already told me about this idea and i do have an animation of her parkour from the table to reach player but i will check to see if that wont make the game more difficult.

5 : yes in 1.5 their will be a beep sound + another layer of puzzle that was already in the plans and i was well aware of this since 1.1 

6 : Yes i am adding behaviour to her that if players slam the door on her face too often their will be consequences and yes she will going to do slam animation that would knock player down just as you suggesting this was planned after i saw player abusing the door on her face.


Thanks for playing the game!