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(+1)

Super awesome update ideas! I like all the enemy designs! Though my favorites are the Croc and the slender Chameleon. Dodging some magic wielders would be awesome, the Cat design 😁.

Can I throw an idea to you two? Crouched attacks for enemies

Might need two raycast per enemy for detection? One detecting the top of the character. The other detecting either a ducked player and/or a player that is on a slope. Then moving the hit spawn point depending on the raycast detection. 

It would depend on how they attack of course.

(+2)

I don't want to make basic enemies *too* smart or give them too many attack patterns. Tougher enemies later on definitely might be able to do something like this. ^^