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(1 edit)

I played as far as the first green enemy. Here's some feedback:

  • Movement is extremely slow, feels like the entire game is in slowmo. Your motions don't flow at all; 2s for every jump landing, and similar interruptions after other actions.
  • Tutorial text is cut offscreen.
  • Blue enemies seem like they'd still hurt you once stuck in the ground.
  • Purple enemies seem rather simple compared to everything else, but I assume they could be placeholder.
  • Attempting to jump while sticking to the base of a wall doesn't work properly.
  • The air-jump thingies look a bit out of place to me, and have a lot of effects to them. Would work better if they were just some sort of simple notch, in my opinion.
  • Green enemy is absolutely terrible. Once spawned, if you die, he'll keep attacking you when you're trying to get up the ledge again, sometimes making it impossible to get up before getting hit. But on top of that, both him and his attacks are all going behind the bush, which just makes it unplayable.
  • I think the smoke particles for the jump shouldn't spin. I generally don't like rotated pixelart much in videogames, but some of it can be okay I guess (falling bamboo). This one however spins really fast and seemed unnecessary.

By the way, both asset links in your game page link to the first.

Aside from those issues it works well and I'm looking forward to future updates.