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is there a way to use this for rpg maker mv?

Yes, but it's not a simple yes due to MV's tiles being 50% larger than Ace's, so things don't multiply evenly.  The first way is to use some sort of workaround to get 32x32 tiles working in MV, like mapping in TileD and using the plugin for it.  The second way would be to upscale the tiles, losing the pixel art look.  If you get the right upscaler it'll still look nice like that.  Technically you can upscale it and keep it unblended, with the pixels still crisp, but the result will look wavy with some places looking too chunky and others looking too thin.  I do not recommend it.

I do have yanfly's full plug-in library is there one that'll work for that?

I'm only loosely familiar with Yanfly's work, but I think the only one that would be helpful would be the doodads plugin.  It's only for placing objects, though, it won't help with the autotiles.  I'm fairly certain it works together with the TileD plugin though, which is free.  It might be easier in MZ, with the mapping plugin Hudell's been working on, but I don't currently own MZ so I haven't tried it.