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Thanks ! For the project we took advantage of a lot of tools from Godot Engine, the physics engine, the animation tool for the cutscene, the autotilling to create the maps quickly etc, besides that we did a lot of game jams and games in general and our workflow is quite defined, and we were able to take advantage of almost 100% of the time available, we have not slept much over the last few days, also things went well, which is not always the case ^^