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Thanks. I see, so it's a clever trick with  backfaces. They need to be bigger than actual faces to be visible though, I wonder how the shader does that, especially since it works in web. Not sure I would understand the answer without a huge headache though, implementation details can be overwhelming.

Honesty we don't know how the renderer does it aswell, we just put outlines on our blender models and let unity do the rest 😆

heres the tutrorial!

https://johnng.itch.io/need-for-sweet/devlog/178952/how-to-create-outlines-for-3... 

Thanks