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Fester's Quest - Massively WIP

A topic by JJXB created Sep 11, 2020 Views: 624 Replies: 2
Viewing posts 1 to 2
Moderator (1 edit) (+1)

3dn File

Main Issues:

1 - the indoor first person sections are straight up treated the same as the overworld right now.

2 - Only the first set of levels are anywhere near touched as the bk2 TAS didn't playback correctly for me in the bizhawk core

3 - I still haven't found an elegant/good way to fix up the trees so the treetops don't look odd on their own.

I'm sure there's a lot of other issues that i've missed in the post but i'm putting this out there for anyone else to try to work on if they feel up to trying it.  if i do any updates to it i'll edit the post to say so however.

12/09/2020 Edit - updated with modifications by geod and metadata script.

(1 edit)

Get bored so I decide to improve the tree layout a little bit :) 

Profile

For top down game, I think the best setup is Layer1 : depth 0 align back, Layer 2: depth 0 align front. Layer 1 is for everything on the ground and Layer 2 is for the ground.

Moderator

downloaded :) kind of amusing your "got bored" ended up looking better than some of my concentrated effort :D