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I bought some music collection for games from HumbleBundle some months ago and I pick what I don't hate from there.
If I added music composition to the things I do, I'd never finish the game (and I'd have to learn a lot about it first).

BTW: The music collection I bought is by Andrey Sitkov.

Yeah, I saw his name in the credits and visited his soundcloud. Definitely figured it was a case like that, of working from a compiled collection, because yeah, when you're already doing game design and level editing and encounter balancing, doing music on TOP of that would be WAY too much. Thanks for the response!

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if I had the budget I would consider commissioning custom music for the game.
But at the moment I'm sticking to music collections.