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(1 edit)

It's possible to get stuck in positions where you've placed for example the left key and walked forward long enough that you can't retrieve that key since it's off screen. As it is now you have to restart the whole game if you get stuck in this way! So the Esc-menu should have a "Suicide to return to last checkpoint" option or there should be a button on the screen that lets you retrieve all placed keys even if they aren't on screen.

Edit: Ok, now that I've played through the whole thing restarting the whole game felt like less of an issue due to how short the game was, but if you were to make this into a full game (and you should, since the concept is great) the above fix would be needed.

In a full game I'd also want a "use item"-button (say shift och ctrl to give a 2x1 block sized button) that's unlocked later in the game, when you pick up the first item, and that lets you activate the held item for a special move. If you can only hold one item at a time (dropping your old item if you pick up a new one), and with different items abilities making it possible to bypass different configurations of blocks and enemies you could make a whole metric crapton of new levels where you have to figure out what order you have to pick up and equip different items, place keys, remove the ability to use said special abilities and so on. This should be enough to make enough levels for a full release game!

Of course, doing so would take more than 48 hours, but this could become the sort of game I would happily pay money to buy a full release version of! 

(1 edit)

Hey there !

So, there are a few things that can be clarified and I’m working on it. In the game, you can click the empty slots in the bar to retrieve the keys even when they’re off screen (it should be specified in the tutorial text).

About new mechanics, I want to keep the core gameplay as simple as possible, but still fun to use - the idea is movement, and sacrifying it to unlock paths.

Adding an item the way you suggest it would make the game a hassle to play, by slowing down the gameplay even more since you’d need to constantly swap items along with controls, and doesn’t fit with the core idea of the game.

Either way, thank you a lot for your comment, I really appreciate it ! A big update is coming soon (probably in a few days) where I fixed most of the problems that came up often.

Until then, don’t hesitate to follow the game or the Github repository ^^

im a speedy boy