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Hey!  Thanks so much for your detailed breakdown of Dreadful's scenarios + feedback!  We're making a couple more of these and will definitely keep your take in mind during development.

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Np! I think different GMs will have different reactions to the "storytelling framework" style, and it might just be something  I struggled with. For me, the more resources I have (maps, NPCs, monsters, etc) the more I can freewheel and pace the story around what the PCs are doing. If the game tells me the pacing but doesn't give me the resources, I end up sitting down for a few hours beforehand and making them myself, since if I just improvise them, I tend to fumble it.