Aiming is hard but the visuals are great. With some more time it could be really great.
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Star Fennec's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #1 | 4.692 | 4.692 |
Audio | #3 | 3.385 | 3.385 |
Overall | #5 | 3.859 | 3.859 |
Did you make it in 3 hours (put 5 by default) | #7 | 4.846 | 4.846 |
How much do you enjoy the game overall? | #11 | 3.615 | 3.615 |
How well does the game fit the themes? | #15 | 3.385 | 3.385 |
Gameplay | #16 | 3.231 | 3.231 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours +/- 5 minutes
Comments
Visuals are fantastic ! Love the pulsing projectiles. I like the controls, but like you said, a little hard aiming. Would it be easier if the projectiles came at you faster? Then you could see and get a feel for the projectile's path. Or, what if the projectiles came at you in 1 of 9 paths (grid of 3 x 3). They would then be more predictable. Just random crap thoughts I had.
You should put another couple hours into it ... at least. Good Pew Pew Fun !
Holy .. well I can't play this at all, the camera feels so very disorienting but I've also never played Starfox (just the gamecube one with the dinosaurs which was... not good.), but for 3 hours this is suuuuuch a solid foundation. I'm very impressed. Also feels artistically solid which is very rare even for game jams with much more dev time.
The controls and feel are definitely one of my main focuses with more time. I need to sit down with star fox 64 again and try to figure out what kinds of affordances they’re making to make it feel so smooth for aiming and motion, since there is definitely some wizardry going on. Thank-you for playing! :)
In this case I tried really hard to spend minimal time on the assets and I still spent like 30 minutes in Blender doing the 3d modeling of the ship, but I think that’s actually less time proportionally than I’ve typically done on 2d pixel art for jams. 3D has its own big challenges for sure but the Godot engine also made the basic setup for a lot of that stuff a breeze. Thanks for playing!
Praiseworthy foundation work for three hours. Nice name, too. A little bit painful when the camera jerks back and forth if I try to adjust just a little bit. Hope you expand this, the world could always use more Star Fox.
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