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(1 edit) (+2)

Thanks for your feedback, I would be implementing some thing similar but would most likely be towards aggressive behaviour whether it would be starting of as mild aggressive later becoming fully psychotic but it wont be any friendly behaviour because the game focuses more on dark theme and horror genre.

well when i say friendly i mean creepy friendly like activly stalking the player and always checking in on the player and as such to get a perfect ending you could make players play smart and carefull maybe we need to read her diary to find out she likes some type of cake this would be something that would make her snap where if we dont let her see it she wouldint know more noticable things like the lights coming on would be pretty clear

you could also make another ending on the bad side where we try as much as possible and then find our own weapon to fight back against her sorta like a duel

this way you could make the choice date run tactics or fight or die as prey

if you know what i mean

may i note friendlyness can be offsetting and can sometimes be more scary at later game