Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(10 edits)

I absolutely loved this game. I couldn't stop playing it until the end.
Things I really liked:

I love the city building aspects of it as well as the RPG battle aspects of it. Both had a good balance making both fun experiences worthy of strategy and engagement. I was positively impressed by the difficulty curve. I liked the minimalist art style, the different abilities. I specially loved the mage class.

I enjoyed leveling up the different classes. I really like how buildings had traits that affected all classes. I was able to strategize and maximize $$, armor and magic damage, emerging victorious.

Things I didn't like:

- The intro was way too verbose. There should be a way to skip it for players that have already watched it.

- I ran into a bug where I placed a building on top of the tower. I had to delete the game as there was no way to build a tower or remove a building. We shouldn't be able to overlap buildings. 

- I ran into a bug where going to main screen and continuing the game wouldn't let me 'build' a building. The button just wouldn't do anything.

- I didn't like that once I upgraded the tower I couldn't build inexpensive buildings anymore. I'd like the option to choose expensive ones vs the others. Overall while this was a surprise, the benefit of adding new party members made it worth it at a later time.

General playthrough:
All in all, I ended up restarting the game about 5 times. The first for learning. The other 2 for bugs, the fourth time was because I upgraded the tower too soon and buildings were expensive, and the last was a full playthrough. I maximized income generation, heavy magic damage, and armor and only upgarded the towers once I had a heavy stream of cash flowing in.

Suggestions:
This is definitely my type of game. I think adding procedurally generated content would take it a long way. Adding more beasts, more procedural quests would be awesome.  Unlock new classes after you finish a quest, befriend another civilization or recruit heroes. Be able to train them with your buildings.

Perhaps once the city is leveled up enough you go into a different type of city/race or perhaps into a multi-city civilization management where you engage in more epic events.

Good ideas, definitely going to think about procedural adventures, could be a great addition to the game

Came back to play it today again with others. It's such a fun game. I'm looking forward to updates.