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Thanks for all that feedback, certainly didn't expect anyone to stick with the game for that long. And it helps a lot to be able to see someone playing the game. I'll definitely be giving hitboxes another look and testing tweaks on the walljump. Telegraphs are something I've been thinking about a good bit. I'm looking into the possibility of teaching the player to associate certain audio/visual cues with a specific response, like with the boss and sliding under their attack when they see the glint. Hopefully the next demo will be a somewhat smoother, but still challenging, experience.