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I'm not very good at platformers so forgive me if this isn't too helpful, I got to a little after you step of a cliff with a bunch of Guardgoyles on it then I got a game over. It looks like a nice Castlevania game! (I haven't played Castlevania so I can't any in-depth comparisons though)

-I like the artstyle! The little doom-like portrait of Not-Alucard is a nice touch! The UI is very pretty and fits the theme alot

-The little "stage name" text looks very nice!

-The owls are cute!

-Music is really good! It's definitely very Castlevania! (If it's Castlevania music being used as placeholder I'm sorry, I never played it)

-The graphics overall are very charming, I like the death animations and such. Only real complain graphics-wise is that it's sometimes hard to tell foreground tiles from background tiles, and some tiles feel a bit stretched out

Blood Knight is cool, but I feel like he should be doing more than just contact damage when the living armor looks like a lesser enemy and he throws axes

-I can't figure out what the blue fire stuff you get does

-Not-Alucard's feet clip through the floor when you walk

-I've heard a lot of game developers talk about coyote time, like you can still jump for a little bit after stepping off a platform. The game doesn't seem to have that. Are you planning or adding it or is it something the original Castlevania's also didn't have?

-Parallax breaks at the end of the first level/room/scene, since the foreground reaches its edge but the background keeps scrolling

-The hitbox on this one platform is a bit wonky, I fall through it sometimes  

(1 edit) (+1)

Thanks a lot for your time,  I don't have a good eye for visual issues and you noticed a lot of them!

As for coyote time, it's currently implemented with 0.1 seconds of delay. It used to be 0.14 seconds, but because there is a double-jump glitch I  reduced it (for now, I'll change it back once it's fixed) 

Also it really makes me happy that the music fit so well. That's the only thing I can do properly since I'm basically just a game composer with free time.

Oh and thanks for the screenshot, it's much easier for me to fix things like that! Good luck on your project, it was one of my favorites!