Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
(1 edit)

Been having lots of fun with this, here are the nodes I've made:


Gray noise:

randomly mixes each pixel on the output between the two inputs.

http://pastebin.com/HFWBwJYS

Direction:

For use with directional blur. Makes each point point toward the center. Offset rotates these.

http://pastebin.com/U2mQU5d6

Regulate:


Makes the pixels be 'regular' as in regular polygons, snapping them to repeating values and also looping them after a certain value. This is basically just a neat way of rounding numbers thrown in with the modulo function.

http://pastebin.com/6m6LiP9Y

Distance:

Gets the distance (abs(a-b)) between the two inputs.

http://pastebin.com/MADwG7jT

Lump:

Highlights pixels of around a certain brightness. Named as such due to how it looks when graphed:

More hill shaped really, but lump sounded better.

http://pastebin.com/GCYmCQ1r

Edge Distance:

Tries to get the distance from a dark spot each pixel is. Lags exponentially with tile size, not sure how to optimize it. :/

http://pastebin.com/WhhEWXSM

Lerp:

Linearly interpolates between two inputs, based on a third input. If t is 0, it returns the first one. If t is 1, it returns the second one. If t is anywhere in between, it returns a mix of the two inputs. Each input is an input parameter.
http://pastebin.com/s2tCfU8K

Square pattern:

Gives a chessboard type pattern, with the option for more than two colors. Due to a weird bug, the only sizes that don't have strange artifacting are numbers in 2^x, so the size input uses that.

http://pastebin.com/zk0gGyCz

(Note: there were some visual errors with the nodes that have been fixed since the pictures were taken.)


Been having fun with this tool, keep on accidentally calling it a game. Hope people find these useful!



edit: some more:

Inflate Heightmap:

This raises up a texture by a heightmap. Not pictured is also an option to set whether it loops off the top of the image or not.

Good for visualizing heightmaps you make. Note that without a surface input it will all be one color, shading just came from the lighting node.

http://pastebin.com/UnZWpQXH


Vector to Direction and Direction to Vector:

Don't know how often these would be useful, but I made these too.

http://pastebin.com/bjBcmLz0

http://pastebin.com/10m4c9b7