Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Glad you're enjoying the game!

You're not the first person to contact me about playing with two players, so yes, I have some co-op ideas in mind for the game.  Unfortunately, I don't have anything playtested and ready, but here are some untested, draft rules for playing with two players:

For every two "non-boss" enemies spawned, listed in order on the app, choose one of the following:

*  Double the health of the first enemy OR
*  Spawn another version of the furthest enemy adjacent to the nearest enemy, and drop a coin in its space.

For every "odd man out":

*  Double the health of the enemy and drop a coin in its space.

For every "boss" (any enemy with special rules or which acts as a quest target):

*  Increase the health of the enemy by half again, rounded up, and drop a coin in its space.

Coins represent ancillary treasure that can be picked up if you are adjacent to them as a long action.  They are one bulk and are worth 1 treasure back in town; imagine an appropriate treasure.  At the end of an adventure, divvy up the treasure as you see fit between your heroes who survive.

So, for instance, if you enter a room with the following enemies:

*  A skeleton archer
*  Two skeleton warriors
*  A wight
*  Two gravedigger beetles

...then you would:

*  Pair the skeleton archer with the first skeleton warrior and either double the health of the archer or spawn an extra skeleton with a coin.  (In the latter case, if the archer is closer, then you'll spawn a warrior next to it, and if the warrior is closer, then you'll spawn an archer next to it.)

*  Pair the second skeleton warrior with the first gravedigger beetle (since the wight is a "boss") and either double the health of the warrior or spawn an extra enemy with a coin (if the warrior is closer, spawn a beetle next to it, or if the beetle is closer, spawn a warrior next to it).

*  Since the last gravedigger beetle is "odd man out", double its health and drop a coin.

*  Increase the wight's health by half again, rounded up, and drop a coin there.

If you try playing with these rules, be sure to drop me a line and tell me how it goes. Eventually, I hope to get the option to select a number of heroes in the companion app, and have it generate rooms with appropriate difficulty, but I want to make sure I have the solo difficulty balanced first!

(1 edit)

Thank you for your fast reply. I will try to test is asap and tell you how it was ^^