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(+1)

Thank you! We only had time to focus most on the game's style, the other stuff like level design, progression and "scares" were made when the GameJam was ending, so we didn't test it, and yeah, we are thinking on doing something to make the objectives very obvious on the map, so it is made clear where the player should go, and also in making Nosferatu/Dracula way more active in the map.
And i believe you found a bug or something haha, in which the door was semi-opening but you could not enter, thank you for finding it!