Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Saw a video on the third Pagan game and decided to play them in the order that he speculated was the actual chronological lore wise.

I really appreciate the complexity of the story (at least from watching the video on it), I also like the obscurity to the systems in the game like the stats and items (doesn't give hints and you have to guess on what items are), lastly I liked the ending of this one, it was simple but it just seemed nice.

On the other hand it sometimes seems like the gameplay can be lacking in the pursuit of that really complex message, not that it needs it, it can just help especially for someone like me that can't exactly get the message out of it while playing without a video break down, though both Emporium and Technopolis are pretty sort so it isn't that much of a annoyance, though the one part I thought really reflected this was both endings of Technopolis, normal one was a static image with some text and I won't spoil the secret one, but it didn't really give much, besides some complex meaning in text or something, even a boat sailing gave some closure or feeling of progression, but in Technopolis is a build up (quite literally with the statue) without any climax. Another note is that the stats are more like a collectible counter than actual stats.

Again I really like both of the games that I've played and what I've seen from the third in a video, and from what I've seen of that it seems like it has more gameplay on top of the lore, but I just think it can be a bit dry, keep up the great work.