cool, whats the down side of doing the mods the way you want to do them?
Loading delays. The realtime resource pipeline isn't as fast as the prepackaged pipeline. But I don't think it's going to be much of an issue, especially if we cache common mods on your hard drive as UnityPackages.
What if there is like a LAN Party and your buddy can have a Thumb Drive for offline play with mods you both have on your ships so there is a somewhat speed for gamepla
The problem isn't really the download bandwidth, it's just the fact that you're loading stuff midgame. Like there's that little stutter when you walk out of a house in an FPS, because it has to load up a bunch of new textures? Or how you get low-res stuff for a bit before the high-res stuff loads? That's what we'd see.