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Thank you for taking the time to play the game and write up such a detailed breakdown of what you liked and thought could improve. I really like the idea of having the harder levels be kind of a bonus for players who want to challenge themselves. I don't know how I missed the recharge bug. Guess that's a pitfall of testing your own games. I tended to play the levels how I designed them and intended for players to experience them and missed it. Probably the same thing for that door (do you know what level it was?).