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(+4)

There will be a new demo on the upcoming months. it has been a painful process way but we're currently finished balancing hoops and adding newer contents for the next demo.  :)

I have no idea on how easy it will be since i just mainly do art and dificulty can be quite relative to each individual. 

we'll see how it goes when it's done. :)

Congratulations on the art work. You did an excellent job! I freaking love the look of this game. your art is the main reason I just became a Patreon backer. Even the walking / fight animations are mesmerizing. Cant wait to see what else is in store.

(+1)

Thanks for the kind words , Dyn! :) 

  It may be an uphill battle but I do my best. :)

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I'm interested in this game too, love the art.  From the web demo what I played I agree with @MrDynamite.  The difficulty level seems high.  First mission I ended up just getting beaten (by the last remaining goblin) got 40 gold and my two characters with 200 lust.  Given it takes 50 gold to remove 50 lust I can see that sending me broke fast.  
I'd suggest maybe10-20% less lust damage from enemies.  Gold drops from defeating enemy parties (not just the gold you find along the way) and halve the costs of lust removal eg 25 gold for 50 lust.  That would be a starting point to see if it helps balance.

I'll check out your next demo and if  I like the balance better I'll likely join as a backer.  Again love the art.

Nothing wrong with difficult, but the whole tutorial introduction I would consider making less misleading. Feel as it's heavily implied with first sorta intro missing coming from Blacksmith that your supposed to spend your money upgrading there. While Fighters guild or whatever it's called only given a brief look over. If you spend your money into buying about lvl 3-4 with character and buying 1 upgrade up in prime ability you plan on using. Game is not hard, but if you spend money on soley buying upgrades at blacksmith your gonna get squashed out playing through the forest.

So maybe problem is more to ease and make sure players fully realise their options. Nice demo btw, my one small gripe with is that it feels a little there not middle ground. Either you play to survive and spend money into upgrade to beating enemies, without much sex happening since those situations are something seems only to happen with high lust. So seems you intuitively try avoid getting there because it's so costly to lower. That or you simply play to lose and take money you can recover from losing and getting back to town, seems to be no real mechanic for utilizing sex as a means to win too.

But then again if you just go to lose and get naughty fun happening, the purpose of looking for treasure kinda go away. If purpose become to lose to see actual sex happening, so kinda wish there were some mechanic for choosing either more Virgin knight route and try survive without defeat, or the more bimbo or slutty route and utilizing the lust as a mean to fight battles somehow. Anyways just a thought enjoyed the demo overall