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I can understand the confusion on the perspective of the art. Our original artist for the team left halfway through and left us with nothing, so our current team member stepped up and tried to knock out whatever they could. For the sizing, it was done purposely due to the  fact we wanted to go for a Tim Burton style. Exaggerating sizes of objects is common in those films. And for direction of the game, the first room was suppose to teach the player how to play. But due to the time constraint it was hacked short to make submission time.

 As the multiple attempts to start the game, I am not sure, but is good to know someone ran into that issue. The ones who have tested so far haven't mentioned it. But I noticed a few other games I tested from the game jam had similar issues (hanging at splash screen, random crashes during runtime, ect..). Makes me curious as to if it is a spec issue. This game is pretty lightweight though so that makes it even more concerning.