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Thanks! I appreciate the feedback, and am always looking for more. If you have the time, I'd love to hear about some of the refinements you think I could make.

(+1)

The player's ship is pretty large for the playfield, but that I think it more a preference thing than an actual design criticism.  One design criticism I do have is the mechanism for engaging the ships thrusters.  I'd put in both a visual and an audible cue that the engines are on.  I'd also like to see a way to identify the astronauts more easily.  It's tough trying to isolate white rocks from white astronauts, especially when the playfield gets really crowded.  I know you're going for a monochromatic look and feel, so a obviously a different colour wouldn't be the right solution.  I'm not sure what would be a good solution.  Maybe a periodic speech bubble with an exclamation mark? _(!!!)

Hey, thanks for taking the time to get back to me! I agree with all your feedback, and I'll definitely be referencing your comment on future projects!