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Just played the demo and I found some potential game-breaking bugs. When I got to the second level and had bad thoughts about books, I wasn't able to tackle the bad thought immediately and the switch seemed to be still on when I restarted from the checkpoint, so I couldn't continue. I'd recommend that you leave the bad thought lingering on the screen for a few seconds to facilitate this. 

I know that this is a demo and maybe some graphics are placeholders, but the pixel quality of the busts is significantly lower than the actual game graphics. You might want to look into getting an artist to do those and I could recommend a guy I worked with: https://www.facebook.com/pg/henrysaintsart/photos/?ref=page_internal

I can also help you with backgrounds for cutscenes if needed: https://www.artstation.com/sketchabledaydreams

There are also some grammar issues as well as typos throughout. 

Sorry if I'm being very critical, but other than these things, I see a lot of potential in this game and I already felt like I learned a lot in the short time I was able to play it. I like the HP system for Mood and the gamification of thoughts. Great job! 

Thank you for the feedback. I truly appreciate it. This is how I improve, so don't be sorry. In a matter of fact I would love to hear more in the future.

I am working on the bug you mentioned. Regarding the graphics I feel that I reached a stage were I have graphics that are acceptable, and considering my budget and the fact that it's a self funded project, improving the graphics isn't a priority. However, improving the language level is, especially since English is not my first (or even second) language and language is very important in such project. I am planning to invest in some professional editing / proofreading. 

I'll surely follow development and I look forward to seeing more in the future!