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Hey there void room!

I just came across this great game. I actually created a similar experience using the OuterBoundary input and wrote an article about it, mentioning your game as a pioneer in procedural generation in VR.

Take a look and tell me what you think :) and DM me if you want to collaborate somehow

https://medium.com/@thebne/locomotion-in-vr-procedural-generation-of-a-scene-2e1...

https://uxplanet.org/physical-spaces-in-virtual-realities-cf11e9205f20

Hey ;)

Good stuff. I love things that use boundary or play area in a creative way. One of the problems is that you have to either stay in one place or if moving from one to another, limit/alter boundary, so each place does not look exactly the same when it comes to the size. Hm. Even putting a door in the middle could work.

Do you have any ideas or plans what to do with it? I'd love to see more :)

So many!

Right now I'm working on a "whac-a-mole" concept within the polygon. Letting players run around from place to place to smash things with their hands sounds like a good idea to me. I have countless amount of idea for arcade games that can be ported to VR.

Otherwise I want to explore more strategy-oriented ideas (tower defense is my top candidate), and maybe some action game (the thing you said about the door made me think - you could divide the polygon to two halves, each is a different world, and you need to move between them all the time). Anyway, there's SO much potential there IMO

(+1)

Just to make it worse, the ideas may keep coming! ;)

Another one! A platformer that is happening on a level in your play area. So you have little guys running on walls but also bridges and other structures in the middle, spanning from a wall to wall. With small doors that if the guy moves through, gets to another play area.