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I was investigating the ability to implement search box for dropdown menu for easier exploration of methods and parameters. Cause now its kinda pain when you manage to find something in a big list and it closed because youve moved a mouse a little bit. I would contribute some extensions for quick gameplay prototyping like Unity input interfacing.

(+1)

If you make a class with the same methods as Unity’s GenericMenu, the only change you should need to make in UltEvents should be in MethodSelectionMenu.cs just putting a using GenericMenu = YourClass; at the top.

Thank You for pointing me in the right direction.