We all died as buds T_T
The game looks adorable and has a very cool concept, but as mentioned the controls are a bit wonky. I noticed that my jump inputs only worked if I barely pressed the corresponding key (like for a single frame). Any longer press would deny the jump.
There a few minor visual bugs (I hope you'll take this as useful):
- one of the squirrel-on-ostrich idle frames features what seems to be a piece of beak from another frame on the left;
- when you jump as a character-on-another-character while running, the character is both shown riding and jumping detached . Similarly, if you pick up someone while running, it won't show up until the running animation switches to something else;
Very impressive work for 48h, nice concept, pretty art and music. Well done!