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The Good

  • Combat works ok
  • Attack animations give the feedback needed for an action game
  • Different items
  • Controls are ok but it would be nice if jumping was actually useful in combat or platforming

The Bad

  • Claustrophobic feeling
  • Camera feels a bit like the one in dark souls when you play with mouse
  • Game is too dark
  • Stamina bar is very big but life points are quite difficult to see
  • Are you serious with that name?

The Ugly

  • Voxel style feels forced
  • Main character looks like it's broken when makes an animation

I guess you already know this but Paranautical Activity and Cube World have a more consistent artstyle than your game, these 2 games use a lot saturated colors, which feels really nice specially in Cube World. I would take them as a close reference if you plan on keeping this artstyle.