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(1 edit)

Thank you, I'm glad you enjoyed it. For some reason I enjoy the whole Brecht-ian approach of making a level of artifice or a level of self-awareness of the game as a game and not as reality. Sort of an experiment in intentionally damaging the immersion as a way to be more sincere. (Obviously it's just a pixel visual-novel I made over a weekend, but I at least like that as a broad goal, that even if not realized, is sorta played with.)

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Strangely enough, damaging the immersion did not brake my attention, only deepened it. I enjoy when games use Brechtian methods, they encourage thinking of games as real objects and of ones relation to them, instead of losing oneself in fantasies. Definitely approve your approach, looking forward for more of your games that would build on this ideas!