Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

I'm impressed with the procedurally generated map! My only real big issue was two things:

  1. Lighting was way too dark. Was Ambient Occlusion
  2. I'd occasionally have my sword disappear. I could still hear it, and it was doing damage though.

I'm very curious, how does one learn to make procedurally generated maps like this? Regardless, amazing job! :)