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Here's my initial thoughts/review
It's clearly a Dungeon World hack evolved into a much looser take on a genre mashup of titles like F.E.A.R. and Metal Gear - a world of government conspiracies and exploitation of superhuman mercenaries. Character gen is brief, accessible and unrestrictive. The presentation is really clean and to the point. I think I'd prefer a bit more elaboration on moves and mechanics as this seems pretty loose. Something like a CQC move, a Fire Under Pressure, a Silent Takedown, a Negotiate Under Fire, a Persuade the Civvie. Stuff like that would assist in guiding people in line with genre conventions. The trait system can also seem a little basic (lots of flat modifiers or 1 use items...) and more gear would be cool. Overall I think it'd be great for a oneshot but a protracted campaign might look to other pbta games to steal some mechanics for this game. (And not the other way round). Overall great game,

thank you for the review !! do you have any suggestions for mechanics from other games which players might adapt for FIST to make it a bit more long-lived ? i could throw together a "check out these other games" list at the end of the pdf or something like that !