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Well i actually ended up helping with another game with my siblings that was completely different (Don't let your goblins sink in the sink) and I knew i wanted to make a game about having one of my chronic illness', I'd been wanting to do something to help bring awareness for a long time and this seemed like a simple way to do that. I chose rpg maker because i adore the platform! I'd never made a game before and it seemed like an engine i could figure out! And there were lots of difficulties with conveying what its like, i still am not 100% happy with it and i dont think i ever will be but i just want to do my part to help others understand and maybe be a little bit more compassionate to others. I'll probably try again to make a game which is more in depth and longer but it wont be for a game jam, i will want to take time and perfect it before showing it to the public! But i'll hopefully make a few more short games like this to help me understand rpg maker a bit better!

rpg maker is solid for starting out. The database is easy to update, and you can get a lot out of it by just using event logic rather than full on coding. My suggestion for learning is look through the event action options whenever you open an event. It's easy to forget the options since there are so many and i'll usually get an idea for something to add whenever i look through it.

Also, that was very nice of you to help your sibling. I don't think i got to play that game yet.