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Cute game! Got 6:51 on easy any% and I've got some feedback.

First, switches are kinda picky. You can't seem to press them from an angle (either that or you need to be super close to them for it to register). It's tough when you're trying to go fast and they don't want to cooperate. (Edit: They're also a lot smaller than the usual DOOM switches, that's probably the biggest factor.)

Second, I think an autorun option could be cool. My pinky could use a break, ha.

Third, whenever the game has a lag spike, the camera sensitivity shoots through the roof. Even the slightest turn during one of these is enough to turn you around completely.

I'll keep an eye on the leaderboards! A little friendly competition is always fun. Keep up the good work!

Thank you so much for the feedback! That's a wicked fast time!

I'll look into making switches larger and see if I can improve the interaction angle/range.

Autorun? Hmm... maybe I can add an option to switch the run button behavior: keep pressed to run or one touch on/off.

About the lag spikes... yeah it's a big problem that I still can't figure out how to solve. I'll have to keep tinkering with stuff to see if I can make the game run smoother. Also, I hope when I build it into a stand-alone distribution the spikes will decrease or stop.