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Thanks for trying it out!

Can you clarify what you mean by 'hard to read collisions' ? By 'grass wall', do you mean this?


This was supposed to be bamboo but yeah, some of the colliders and drawing order for the boxes, barrels and bamboo fences are a bit off. There's also a samurai that clips through a stack of barrels. Sorry about that.

Yes, the idea was that as long as you're moving, there would be some sound made by you which the samurai would eventually pick up on. However, I agree, it wasn't implemented perfectly.

Glad to hear your feedback!

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No, by grass I meant these square tiles, restricting the whole level, which are too similar to ground ones visually. It seems to me that reading them as walls with "side looking" is very important.. And barrels/boxes: in any other case it would be just fine collision box, but here when you need to hide fast, it seems important to know at a glance where the far edge is. Although visually, seeng character dissapear behind it is kinda satisfying.. And of course you don't need to be sorry (lol you played my game - Im not sorry, no sir) :)

Ah, I see what you mean about the grass. Thank you.