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(+1)

It's a neat little game, although the goal of it is a bit confusing, and could perhaps use some UI to show the player their goal.

For example, let's say there were 4 plans hidden throughout the level, and the player needs to collect 0/3 of the 4. That would immediately tell the player what they're after, and add a bit more exploration to it. As I sort of spent my whole time just walking around, unsure what I was even looking for.

(1 edit)

Thanks for your feedback!

Yeah, I realize that after playing a few times. It would have been better to add some audio or visual clues and some cutscenes. Originally, I wanted it to be a castle infiltration but I didn't have enough time to draw all the required sprites. So I had to settle for a camp.

UI is definitely an important element that I missed. Sorry about that.

If you're interested in completing it, just head north-east more-or-less.