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Really nice entry! The art was very cohesive, the music catchy, and the concept fun.

However I had some issues jumping as well, they do not jump like in the video, not nearly as high... Also of note the yellow one seems to be able to double jump if you tap jump quick enough and aren't right up against a wall. It's the only way I was able to progress. Really not sure why...

Otherwise my only suggestion: I think some type of throw strength indicator would help. It's currently hard to predict how far the gem is going to go.

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Thanks for playing the game. And Thanks a lot for the feedback.

The bug of not jumping hight enough is weird. I don't think it happens for everyone. I removed the half jump thinking it would be the problem but it seems not. I will check that out, but that would be after the Jam ends.

On the other hand, the yellow brother double jump it's the first time I hear about it. It should be a bug.

Thanks for the feedback, and I will try to work on the throw strength indicator, that would be a nice idea for the game.

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Wanted to let you know I think the jumping issue may be tied to high refresh rate monitors? I originally played it on a 144hz G-SYNC monitor and had the jumping issues, the frame deltas would be much smaller (6.94ms)... However I tried it on a cheapo typical 60hz (16.6ms) display and the jumping was fine! I can't say for sure if that is the issue, but it might be worth looking into?

Thanks a lot for the information. I was lost why this is happening. At less it I have a lead to follow now.

Thanks a lot.