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Lovely game. I don't know much about 3d, but the work is impressive for a solo developer. The art and the journey were amazing. I kind of feel that the music didn't fit the game (it's just an opinion). 

Taking the GWJ anniversary as the way to the theme was an interesting idea. The ending was good, but the cave part was a bit not in place.

Overall the game was good. Nice work!

(+1)

Thank you for the kind words! Yeah, the music is horrible (it's literally only 8 bars on repeat LOL), it's intentionally pretty quiet for a reason. I just needed something and didnt want to distract from the ambient sounds. All the audio was rushed in the last bit of time I had to work on it.

Regarding 3D, it's actually a lot easier than most people think... Going from 2D to 3D is really a natural transition once you have a good grasp of how games work and some simple math. The largest difference is the workflow, completely different tools used in content creation, etc...

The cave yeah... I do agree it seems out of place, but I wanted a very dynamic feeling for the ending. I wanted to portray how quickly things can change, and then change again, and to toy with the players expectations a bit. One moment its sunny and happy, next you're in a pitch black cave with a hatchet and no idea what's coming next...

That's wonderful, Thanks for clearing some points for me.