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Thank you for the review and I'll address the issue for more safety tools in a later update. Our original playtest group was small, so it will be addressed for groups larger than 6, especially for set up. For revealing traits, it doesn't cancel the Haunt card but someone else has to pull blocks in their place instead. The contradiction in page 1 and 16 was from an older edit, so it was meant to state that everyone gets their final moments (or moment of internal dialogue). The same issue arose from page 1 and 18, the 'happy' ending would have been survival in that case. I'm glad that my intent for a tense and terrifying story came through despite some inconsistencies. 


All good! It's a really cool game.