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(2 edits)

This game looks incredible. I really dig the style you have going on here. 

WhiteBatAudio (?) music is amazing - I plan to use some of his tracks too. I found the transition between fight music and non fight music a little jarring.

I didn't bother reading any of text explaining the game to me. Not sure why... it was kind of washed out by the game.

I didn't quite understand the bullettime/hitstop mechanic when you kill an opponent. It was also jarring and didn't convey a sense of impact or a window of opportunity. I think it's because the player's movement stops suddenly.

Keep going I think you have something special in the making.

Thanks man!

The "hitstop" is just to convey that you got a kill - to make each kill feel more impact. We are thinking of having it as a frame skip rather then a time stop like we have it now.

Thanks for the feedback : D