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Great looking game! unfortunately it was quite laggy for me but I was still able to enjoy it. Nice little doggo. Like everyone else, i also kept jumping across the bridge :D Well done!

(+1)

Thank you! Sorry you found it to be laggy, if you were playing the HTML5 version perhaps the native one won't lag as bad? I found Intel integrated video to be a bit too slow to handle 3D Godot games of any complexity. Is that what you have? They're very common... 

It's a difficult problem to address in the context of a game jam. I want to push the limit's of what I can accomplish in the given time frame... However at the same time I can't exactly slap "minimum system requirements" on it either.

I can only assume that if we're all aspiring game developers, the majority of us will have decent gaming rigs. However that assumption is not a fair one to make... I wish there was a simple solution to the problem.

Regardless that you for playing!

Good idea and yes, I definitely need a better rig! :D Congrats on the submission!

Hey, I played it again on a different laptop - it was smooth :) Got lost in the cave at first but I made it out! Nice experience with a pleasant ending! :)

Happy to hear you were able to give it a try without being laggy! The cave darkness was intended, I wanted the player to feel a little lost... 

Sort of goes with the whole meta of the game referencing the game jam concept... Towards the end of the jam things can get pretty dark, with no end in sight. However we always manage to pull through and deliver something, even if its not exactly what we anticipated at the start. XD

That being said though the darkness mechanic hasn't been too well received I think? It's different for sure, and not used in many games. Perhaps there is a reason for that. Oh well...

Glad you found the ending to be pleasant, I wanted to celebrate the jams anniversary!

haha yes, meta and very true! I actually didn't mind getting lost in the cave because it made finding my way out that much better :D