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(3 edits)


This one gets it's own post. It takes some more explanation to do so. And it's tied in extensively with the UI script so if you want to try this, you need that too.

Since last posting this, i have simplified this down to what was previously called the "EMethod" and removed the CMethod that might have confused people. 

It just rotates the camera to an appropriate angle and sets any sprites to have a 30 degree rotation. Sky code is complete enough that skyenable=1 will work but will still be buggy. I have also added in the ability to tag a shape with “skyt” and enable dynamic sky with dynamicsky=1, which is also wip.

I have also added in the ability to define camera resets. I’ll write this up later but if you wish to poke at it and try it yourself, it’s there.