I appreciate all the detailed feedback! Projectiles getting faster in each stage was intentional, but I can definitely understand that the arrows were too slow. I think the difference between the slowest and fastest projectiles could have been narrowed quite a bit for better gameplay, and combining with a wider view and longer engagement ranges would probably help as well. I had the walk back in the game as part of the intended narrative, but it's definitely bad gameplay and probably better done as a short cutscene. Your feedback on the sprites is also on-point.