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It's a really interesting idea, got stuck in different places couple of times but overall it was fun to explore the map.
It does need some more polish and play test to fix locations where player can get stuck (if that's not intentional)

Great job!

(+1)

Thanks! The soft lock is definitely not intentional. It turned out to be harder to design it away in the presence of terrain destruction and only semi-predictable player scale, so I gave up in this version. If I do a post-jam version I'll work out some combination of level design and changes to the mechanics to get rid of it.