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Whoa. That was a particularly difficult game.

I'm pretty sure the final(?) level is nearly impossible.

Some possible improvements:

  • The floor texture could be changed to a more contrasting one, given that when flung at high speeds, I could get disoriented really fast.
  • Tighten the collision box(Or increase the sprite size) on the enemies, Near dodges are a lot more satisfying than fake hits.
  • Momentum-based movement is awesome, feels unresponsive sometimes. Perhaps a speed cap and/or an acceleration increase in lit areas would help.
Despite that, all arround challenging mechanic! Good job!