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A nice concept for a dice based rogue-like. The tone and feeling in the game is consistant and well produced with the resources and time available. I am less sold on the theme, but perhaps I have become slightly tired of the "gothic men ommming" setup.

Clarity and small areas of polish in the UI wouldn't go amiss but as a proof of concept stands out well. Currently a good selection of different mechanics in the dice faces, which gives a spread of available strategys and resources that both the player and opponent can use.