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As others have mentioned, I had a lot of issues with the animation syncing. Eventually I realized the game was a lot easier if I actively ignored the top half and only watched the arrow line, which makes it playable, but kind of ruins the effect you were going for I imagine.

The gradual ramp up in speed was really unexpected, but felt pretty fair. I kept expecting to just die eventually but you got me to do the "flow state" thing indies always moon over and I just ended up knuckling under until the end. Made it out with 413 and all my hearts but half of one! I'm weirdly proud of that. Which I think says something about the inherent compelling nature of your game, flaws and all.

I hope you keep making more stuff in the future. Not all of the games are inherently engaging - their devs have to make them that way. And I think you did with this one.

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Most of the games I've made for game jam have sadly not been what you can call "fun". So that's what I wanted to try to change with this one. Sadly it didn't exactly went as well as I hoped. Nevertheless I'm really happy that people still enjoy it even tough it ended with much more flaws then I wanted. And thanks a lot for your nice comment it made me really happy to hear such positive feedback :D.